Search found 113 matches

by UnrealKrake
24-07-2004 16:34
Forum: Death Ball Maps
Topic: DB-NG-Deathditch
Replies: 37
Views: 25288

hmm i dont think it will work cause you will get an compile error in ued if actors (emitters,spawnpoints,teleporters) are too close together. It works for me... perhaps you shouldn't place them exactly on the same position. Just increase the embedded radius of the teleporter and place it a bit fare...
by UnrealKrake
23-07-2004 00:00
Forum: Death Ball Maps
Topic: DB-NG-Deathditch
Replies: 37
Views: 25288

Huhu Nolan Had another idea for your spawn problem... Coudn't you use triggered teleporters ??? Placing the teleporters exactly on the spawnpoint. After respawning the first time, and moving out to gamefield, players should pass the trigger to activate their teleporter. When they die, they respawn a...
by UnrealKrake
21-07-2004 20:18
Forum: Death Ball Maps
Topic: DB-NG-Deathditch
Replies: 37
Views: 25288

i´m eager to see it and put some traps in it, ghosts also maybe :D Sorry getting a bit offtopic but... traps would be a nice idea :) will think of some ;) An impression on my idea is attached :-P This pic is taken after 15 mins ued work so don't blame me cause it looks like shit ;D Just to show u w...
by UnrealKrake
21-07-2004 17:40
Forum: Death Ball Maps
Topic: DB-NG-Deathditch
Replies: 37
Views: 25288

Ich denke wir bleiben bei englisch, weil die anderen sicher mitlesen wollen *g* Hadn't the time to test your map yet, but in fact, screens look interesting, as always ;) I love your map ideas, cause they differ from normal style. Thought of my idea with spawnpoints and attaching to movers -> not pos...
by UnrealKrake
19-07-2004 23:08
Forum: Death Ball Maps
Topic: DB-NG-Deathditch
Replies: 37
Views: 25288

i cant turn off playerspawn with a trigger, only enable them. even a scripted trigger set to destroy those spawns wont work, and setting those spawns to bNoDelete = false in advanced options wont compile. If you can't turn them off, maybe moving them out of area could help (not a perfect solution b...
by UnrealKrake
03-03-2004 11:42
Forum: Death Ball Maps
Topic: DB-RotatorCube
Replies: 81
Views: 42266

Related to This Thread and cause i have a bit time atm, i wanted to work on / finish this map, even if it is a "real" cube, it has a completely different gameplay than other cubic maps ;) The only problem for me is the hud (displaying the names and the ball peak) sorting it out would help to finish ...
by UnrealKrake
03-03-2004 11:19
Forum: Death Ball Maps
Topic: Some z axis
Replies: 14
Views: 7750

Re: Some z axis

ne way it would be more than 1 playing level and not have that stupid over done stadum look. i know that some of you will complain but dose any 1 whant some "new" and original game play? Good luck ;) Problem will be with the pass-lock-system... it will lock players which are located on other levels...
by UnrealKrake
29-02-2004 13:39
Forum: Death Ball Maps
Topic: DB-CloserToSun
Replies: 19
Views: 9874

Why do i know the so called *.lol extension and your technique of renaming it ??? :p

Hurray tripod for tricking their "anti leech protection" by renaming zip files ;)

P.S. Nice Map :D
by UnrealKrake
22-01-2004 22:55
Forum: Death Ball Maps
Topic: DB-NG-DeathRoler (Funmap)
Replies: 41
Views: 20833

Just to save time for ya: Fired on my editor inserted a NoKeeperVolume started map noticed works for red team :p tried to switch to a blue zone Hurray, not workin :eek: what i wanna say... i'm a coder :noob: ;) maybe someone skilled helps you out.... -------------------------------------------------...
by UnrealKrake
22-01-2004 18:56
Forum: Death Ball Maps
Topic: DB-NG-DeathRoler (Funmap)
Replies: 41
Views: 20833

PM = Private Message ;)


Click on the button left to register >>> "USER CP"

Klickst du oben auf den knopf links von register >>> "USER CP"

:spammer:
by UnrealKrake
22-01-2004 17:22
Forum: Death Ball Maps
Topic: DB-NG-DeathRoler (Funmap)
Replies: 41
Views: 20833

Check PM maybe it helps :-P
by UnrealKrake
16-01-2004 22:20
Forum: Death Ball Maps
Topic: DB-Greenhillzone
Replies: 15
Views: 10322

you said somethin about mover stuff u didn't get rid of...

describe your problem and /me tries to help :spammer:
by UnrealKrake
22-12-2003 11:11
Forum: Death Ball Maps
Topic: Poll #14 - DB-ToonBall
Replies: 21
Views: 11750

TEZC-Rage wrote: ps please vote YES! :D


Status: Done

:lol:
by UnrealKrake
21-12-2003 00:06
Forum: Death Ball Maps
Topic: DB-Cartoon (name in working progress etc..blah blah)
Replies: 230
Views: 216408

Watch the attachment Rage *g*

Before inserting the 10 parts into your map, be sure to delete the two boulders inside your original map

Have fun, i hope it works cause i didn't really test it (as always).
by UnrealKrake
14-12-2003 23:30
Forum: Death Ball Maps
Topic: Idea for DBW MAP :<
Replies: 10
Views: 5752

Yes (but not nice) and no (so that it is acceptable), effect would not be very well... all people must modify their user.ini (which causes crashes on systems so that's why epic turned it off by default). Maybe using warpzones could do the effect u like... but would be very difficult to build and ext...