Search found 885 matches

by Imaginos
15-05-2006 01:20
Forum: Death Ball
Topic: about 2.4c
Replies: 20
Views: 11066

I found 2.4 to be a lot of fun and it should continue with development. I do have an issue with it though. People who visit deathball.net see the news post for the latest version and assume all servers are running it. Over the past few days I've watched people attempt to connect to my server while t...
by Imaginos
13-05-2006 15:17
Forum: Death Ball
Topic: VO or reg??
Replies: 41
Views: 17336

Image
by Imaginos
12-05-2006 17:13
Forum: Death Ball
Topic: VO or reg??
Replies: 41
Views: 17336

In this thread...

\o/ we welcome you back to 2003/2004! \o/

You're a little late for this discussion. No need to try and raise the dead.
by Imaginos
12-05-2006 16:53
Forum: Death Ball
Topic: DB UT2004 mac - problems
Replies: 14
Views: 7981

E-VecTz wrote: I got some advise in 5 steps how to solve your issues with your mac

1. pick up your mac
2. place it in your trashcan
3. go to store
4. buy new pc
5. install windows

problem solved


WTF? Are you like twelve or something?
Get banned. Thanks.
by Imaginos
10-05-2006 04:56
Forum: Death Ball Maps
Topic: DB-DuelCube (1on1)
Replies: 31
Views: 23216

Other than he wrote it that way?
by Imaginos
10-05-2006 04:12
Forum: Death Ball Maps
Topic: DB-DuelCube (1on1)
Replies: 31
Views: 23216

I think they aren't spodda change on a TD. Unfortunately, they do change when you score during the celebration time.
by Imaginos
10-05-2006 04:05
Forum: Death Ball Maps
Topic: Cube...
Replies: 8
Views: 5578

When you leave it high, it feels like nothing will happen. I tried to push it up a little, but even 15 seems a bit high. Well, on large maps it can go either way.
by Imaginos
09-05-2006 21:58
Forum: Death Ball Maps
Topic: DB-DuelCube (1on1)
Replies: 31
Views: 23216

Cams can use a little tweakage so they aren't behind pillars too.
by Imaginos
09-05-2006 21:56
Forum: Death Ball Maps
Topic: Db-1on1 FINAL VERSION (With Mover Doors)
Replies: 6
Views: 5210

Please give it a new name to reflect it is updated and a final version.
by Imaginos
09-05-2006 17:36
Forum: Death Ball Maps
Topic: DB-DuelCube (1on1)
Replies: 31
Views: 23216

This the final version?

edit - nope. screenshot = smallcube. goal doors are triggered by replays and celebration shots. hmm.
by Imaginos
09-05-2006 17:34
Forum: Death Ball Maps
Topic: Cube...
Replies: 8
Views: 5578

I think it is. I've used it in 2.3 to control how long a ball sits outside a map before reset.

ResetTimeDelay=15
by Imaginos
09-05-2006 14:53
Forum: Death Ball Maps
Topic: Cube...
Replies: 8
Views: 5578

Funny thing about biglowcube was the ball timing out before anyone can get to it.
by Imaginos
30-04-2006 17:04
Forum: Death Ball Maps
Topic: Nadbl7
Replies: 8
Views: 5078

Just had a very quick look.. yes, the buildings are all a placeholder texture, no skybox, nothing but some banners to tell you what goal is what, and god dammit.. Cam 1 and 2 are still inside or behind the goals.
by Imaginos
30-04-2006 16:45
Forum: Death Ball Servers
Topic: Dedicated server - windows
Replies: 4
Views: 8928

Anytime. I'm hanging out today so I'm available.. plus, any excuse to put off mowing the lawn is cool with me too. ;)
by Imaginos
30-04-2006 16:41
Forum: Death Ball
Topic: 2.4 beta...?
Replies: 15
Views: 8016

Big issue was people complaining about the SP gameplay is not so good in the Beta. People playing it only on live servers aren't viewing it as important.