Search found 644 matches

by priior
05-11-2003 07:00
Forum: Death Ball
Topic: dbw killing db?
Replies: 37
Views: 10308

omg there has been no pugs for 5 hours today!!! ona weeknight!!

:(

i donno what's to blame.. but something is definitely not the same.
by priior
04-11-2003 20:00
Forum: Death Ball
Topic: Defensive Stratedgy
Replies: 25
Views: 6922

wont get owned and boosted 3 miles away


miles?? u mean kilometres :)
by priior
04-11-2003 00:26
Forum: Death Ball
Topic: Replay format lacking
Replies: 14
Views: 3859

(1) Celebrations [Long/short/off]
(2) Replays [Fast/Slow/Off]
(3) End of Game Highlights [Fast/Slow/off]

there :)

compacted!
by priior
04-11-2003 00:23
Forum: Death Ball
Topic: baaad 1.9 (and 1.8)
Replies: 46
Views: 13277

maybe 1.9 is more CPU intensive on the server side?
by priior
03-11-2003 18:21
Forum: Death Ball
Topic: new blip sounds
Replies: 26
Views: 6325

but then the NA community will have no one to bash in their chats :)
by priior
03-11-2003 17:56
Forum: Death Ball
Topic: Replay format lacking
Replies: 14
Views: 3859

when given the server options
(1) long celebration
(2) short celebration
(3) no celebration

public servers can run the above two.

this is no programming miracle either.. i'm sure it's fairly easy to implement.
by priior
03-11-2003 16:56
Forum: Death Ball
Topic: new blip sounds
Replies: 26
Views: 6325

erm... euh... i'd liek to mention here.. berk is not speaking for me :) i don't feel bitter towards anything. ive been involved in a few opensource project and i know how it is... it's no big deal. (i didnt spend TOO much time on them.. cuz i knew this might happen:) aww berk... *snif* thanks for lo...
by priior
03-11-2003 06:48
Forum: Death Ball
Topic: Replay format lacking
Replies: 14
Views: 3859

i for one love the replays the way they are... what i would liek to see is the "celebration" period eliminated. there's no point to it.. it;s much more fun to watch the replays. eso: to appreciate the replays fully u gotta play on Cube... lowCube2 has bad camera angles... but there are talks of lowc...
by priior
03-11-2003 06:37
Forum: Death Ball
Topic: Defensive Stratedgy
Replies: 25
Views: 6922

a combination of positional and man to man.. it's always acompromise between the 2...

how far are u willing to push the man to man by sacrificing positional domination.
by priior
02-11-2003 17:24
Forum: Death Ball
Topic: new blip sounds
Replies: 26
Views: 6325

the main feedback i have now is "the 2 sounds are too similar "

i can fix that.. anything else?
by priior
02-11-2003 17:11
Forum: Death Ball
Topic: new blip sounds
Replies: 26
Views: 6325

new blip sounds

i made those... i can still work on them.. but i tried staying in the spirit of the old sound.. but made them less "mario" and more coarse. we take the ball: http://www.deadsquid.com/~priior/pub/us.wav they take the ball: http://www.deadsquid.com/~priior/pub/them.wav so right now i need some feedbac...
by priior
02-11-2003 16:36
Forum: Death Ball
Topic: Warfare wishlist!
Replies: 32
Views: 8136

the best games are those that are simple to learn and use. i think 5 different weapons is too much already... maybe a cannon and fountain only would be enough.. definitely not adding MORE weapons! anyhoo.. i only played once :) the 5 on 5 waiting period is a bit long :( i wonder if there's anything ...
by priior
01-11-2003 07:16
Forum: Death Ball
Topic: blip sounds OMG
Replies: 28
Views: 6878

the concept of the sound is neat.. but theyre too overpowering. and totally don;t fit inthe rest of the sound textures.

the sound should be subtle..
by priior
01-11-2003 06:19
Forum: Death Ball
Topic: blip sounds OMG
Replies: 28
Views: 6878

i can synthesize cool sounds (any style anyone wants... or even come up of my own)

but will only do it if there's a genuine interest in changing the sounds by the devs.

so if any of the devs contact me maybe we can work something out!