2.4c \o/

Everything about Death Ball.

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Messy
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2.4c \o/

Post by Messy » 28-03-2006 19:13

..well

Ok so not much changed :(

But some bugs fixed, and I like the shake bar <3

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Imaginos
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Post by Imaginos » 28-03-2006 22:10

Fixed by who?

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Post by XiD » 28-03-2006 23:16

Imaginos wrote: Fixed by who?
^

Who is coding this?

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The_One
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Post by The_One » 29-03-2006 02:01

Was the keeper volley delay reduced to combat a particular issue? Not sure on the need for a shake bar but should make DB more accessible I guess.

Good to see a new version. :D

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fb.shev
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Post by fb.shev » 29-03-2006 11:16

yes, whoever coded it, glad you bothered to make a new version.

just a shame i dont have ut2004 ;)

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DavidM
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Post by DavidM » 29-03-2006 12:36

croaker is the man

<3

yes, the shakebar makes it all more understandable for noobs...and it helps us all to see when we are finally done shaking. its still a bit buggy though

keeper volley delay was stupid. made no sense to have it at 0.05 and miss some shots because of that :s

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Messy
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Post by Messy » 29-03-2006 13:52

I regarded guessing your shake-time as kind of a thing people who have played the game for some time will learn naturally /o\

Accessibility for skill I guess.
I think it's worth it :)

<3 Croaker.
Maybe more people will finally turn to 2.4c so we can actually play more 5on5s? /o\

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Imaginos
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Post by Imaginos » 29-03-2006 13:58

The_One wrote: Was the keeper volley delay reduced to combat a particular issue? Not sure on the need for a shake bar but should make DB more accessible I guess.

Good to see a new version. :D


It was reduced in the previous 2.4 as well.

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The_One
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Post by The_One » 29-03-2006 15:24

Hardly so dramatically though. We'll see how it pans out.

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fb.shev
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Post by fb.shev » 29-03-2006 16:51

Messy wrote: I regarded guessing your shake-time as kind of a thing people who have played the game for some time will learn naturally /o\

Accessibility for skill I guess.
I think it's worth it :)

<3 Croaker.
Maybe more people will finally turn to 2.4c so we can actually play more 5on5s? /o\


Definately. I still dont see how David will get 10 mixed positioned players in db_pickup with the same version ::()

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Messy
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Post by Messy » 30-03-2006 18:32

Erm..it happens quite often :)

Whenever someone actually thinks of starting one, 2 or 3 will often be played in a night.

Which isn't bad given the state the community's in atm /o\

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