2.4d

Everything about Death Ball.

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DavidM
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2.4d

Post by DavidM » 12-06-2006 01:39

for details check http://deathball.net/

After testing in 4-5 matches I think the new rmb-without-lock power is a good idea, but its a tad too hard, so I will reduce this.

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Orney
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Post by Orney » 12-06-2006 01:44

It was a instant power shot what i didnt expected. Reduce would be good.

Scorplex
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Post by Scorplex » 12-06-2006 11:18

well im not that sure about that
in 3v3 its indeed very powerful
in a 5v5 it would change the defense - being more room based than enemy based (omg can someone understand what i mean?)
because when the enemey has the possibility to shoot at the range of outside the pbox instantly.

well lets see some days

perhaps a reduce is necessary then

Nero
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Post by Nero » 12-06-2006 15:24

After a few 3on3 matches I think the rmb power is quite ok. Most of the goals were still scored the old way. And I really like this new setting because it adds lots of variations to the gameplay.

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DavidM
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Post by DavidM » 12-06-2006 15:49

you havent seen our matches. 80% of the goals were rmb ;)

BrinGer
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Post by BrinGer » 12-06-2006 15:49

From what i have read on the db.net homepage the changes sound good i think its time for a "GG DavidM" but i havent played with yet so i might just retract my comment :D

BrinGer
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Post by BrinGer » 12-06-2006 15:50

Its better than 90% cross volleys :)

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GoldenGun
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Post by GoldenGun » 12-06-2006 17:49

I only had 1 match with it, and it seemed quite weird but I think it's a good step to a better deathball. o_O


if you know what i mean

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Ker]v[et
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Post by Ker]v[et » 13-06-2006 08:18

think it should be taken down a bit, if you get used to it its very powerfull

(shame our rmb team aX isnt complete at the moment to try a 5vs with that could be so own ;-) )

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Messy
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Post by Messy » 13-06-2006 11:02

That was unexpected! <3

I'll try it later :)

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