DB-1on1-Gaga...

Look for maps, show your maps...

Moderators: Jay2k1, The_One, DavidM

Locked
gko°k!llb3N
Junior Member
Posts: 7
Joined: 27-03-2003 20:14

DB-1on1-Gaga...

Post by gko°k!llb3N » 28-08-2004 23:25

Weeeeee, after 2 weeks and hard working it's finally finished!

DB-1on1-Gaga! As the name says it's a 1on1 map.

------------------------------------------

Name: DB-1on1-Gaga

Screenshots:

http://membres.lycos.fr/gkokillben/DB1.JPG
http://membres.lycos.fr/gkokillben/DB2.JPG

Download: http://www.gko-clan.de/files/DB-1on1-Gaga.rar


------------------------------------------

Have Fun :D

User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos » 29-08-2004 19:48

For such a small map, the filesize is huge. Also, is the wall camera really needed for it? Noone in-game will be watching that since it's a 1-on-1.. The specs are already spectating so they won't watch the wall tv.. just a thought.

User avatar
fro
Posts: 954
Joined: 09-03-2003 00:24
Contact:

Post by fro » 30-08-2004 13:07

a nice first attempt :)

a few points from me:

the random shark made me laugh.. is there a reason for this?

the ground: you have used a 256 square terrain for the flooring in this arena, many big dm levels dont use terrain that size, thats a lot of polygons for the engine to compute; you'd be better of performance wise (and overall map size) using a brush for the floor.

the lighting of the crowd section is waay too washed out, i changed the ambient brightness (via your zoneinfo) from 255, to 35 and it gives a more realistic (and less eye straining) look.

again, to rant on about lighting, there is 1 light in this level, the rest is lit via zoneinfo or the sunlight actor, using only one source of light can lead to your map looking washed out..

although these may sound quite severe points, its a nice map and shows some potential, gj, ill look forward to the next one :)

gko°k!llb3N
Junior Member
Posts: 7
Joined: 27-03-2003 20:14

Post by gko°k!llb3N » 30-08-2004 14:42

Thank you for the Tips :)

I've just took Terrain for the ground because i wanted this dirt at the two goal sides and in the middle ;) Ok the size is too huge lol

User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM » 30-08-2004 15:04

looks like you tried to rebuild the db-cube meshes, just with totally weird proportions, they look "wrong" to me, so do their textures

man this map puts you under some pressure! you cant stay in your own half cuz the ball will reset, but you will be killed in the other half immediately :)

User avatar
fro
Posts: 954
Joined: 09-03-2003 00:24
Contact:

Post by fro » 30-08-2004 15:20

gko°k!llb3N wrote: I've just took Terrain for the ground because i wanted this dirt at the two goal sides and in the middle ;) Ok the size is too huge lol


the same effect can be achieved by using textured brushes with alpha layers (see the goal area/ball spawn point in cube) :)

gko°k!llb3N
Junior Member
Posts: 7
Joined: 27-03-2003 20:14

Post by gko°k!llb3N » 30-08-2004 17:06

DavidM wrote: looks like you tried to rebuild the db-cube meshes, just with totally weird proportions, they look "wrong" to me, so do their textures

man this map puts you under some pressure! you cant stay in your own half cuz the ball will reset, but you will be killed in the other half immediately :)


I used them to see how it should look. They were my first stacic meshes^^
I built them in unrealed o\\


Normally you don't hold the ball 5 Secs in hand cuz you'll make a wallpass or something (when u play Volley only). Then the gets much faster :)

To the last post:

I tried to do this, but then there was a shadow on the ground, so used the terrain

User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos » 05-03-2006 01:10

The brightness of the map + the bad replay cams make my head hurt, would you mind if I touched the map up a little?

Catalyst
Posts: 229
Joined: 26-01-2005 00:52

Post by Catalyst » 05-03-2006 17:42

The thread's one and a half years old, I doubt he minds :)

User avatar
Imaginos
Posts: 885
Joined: 17-03-2003 18:06
Contact:

Post by Imaginos » 05-03-2006 20:47

True, but I don't like to do anything w/o permission.

User avatar
fro
Posts: 954
Joined: 09-03-2003 00:24
Contact:

Post by fro » 05-03-2006 23:22

ah, i recall this one. trim the terrain (terrain/visibility) while/if you brush this one up.

Locked