DB-DuelCube (1on1)
Moderators: Jay2k1, DavidM, The_One
DB-DuelCube (1on1)
A 1on1 map, inspired by Rino's map.
It's 4 different goals, when it's being scored in goal 1, it closes (on both sides) and goal 2 opens (etc). Except when you touchdown it stays open for one more round.
http://deathball.net/Downloads/DB-DuelCube.zip 1.6mb
(COPY PASTE)
Goal 1 is a normal goal (just smaller)
Goal 2 is a carved out hole in the backwall of the huge pillar in front of the normal goal
Goal 3 are 2 (!) holes, one on the left, one of the right side of the big pillar.
Goal 4 is a hole in the floor in one corner.
Goal 5 is at the downside of a cube thats hanging down from the wall...including a slanty block below.
Goal 6 is a moving hole in the wall....moving to and fro
The map is on DBL2.
It's 4 different goals, when it's being scored in goal 1, it closes (on both sides) and goal 2 opens (etc). Except when you touchdown it stays open for one more round.
http://deathball.net/Downloads/DB-DuelCube.zip 1.6mb
(COPY PASTE)
Goal 1 is a normal goal (just smaller)
Goal 2 is a carved out hole in the backwall of the huge pillar in front of the normal goal
Goal 3 are 2 (!) holes, one on the left, one of the right side of the big pillar.
Goal 4 is a hole in the floor in one corner.
Goal 5 is at the downside of a cube thats hanging down from the wall...including a slanty block below.
Goal 6 is a moving hole in the wall....moving to and fro
The map is on DBL2.
Last edited by DavidM on 09-05-2006 23:46, edited 1 time in total.
This the final version?
edit - nope. screenshot = smallcube. goal doors are triggered by replays and celebration shots. hmm.
edit - nope. screenshot = smallcube. goal doors are triggered by replays and celebration shots. hmm.
Last edited by Imaginos on 09-05-2006 18:01, edited 1 time in total.
What possible rationale could there be for them not changing on a TD?
edit: just managed to have goals 1 and 2 open at the same time. The ball was trapped between the mover and the post of goal 1 after scoring. This led to the aforementioned problem.
I doubt this map will ever be bug free.
edit: just managed to have goals 1 and 2 open at the same time. The ball was trapped between the mover and the post of goal 1 after scoring. This led to the aforementioned problem.
I doubt this map will ever be bug free.
Last edited by The_One on 10-05-2006 04:49, edited 1 time in total.
Imaginos wrote: I think they aren't spodda change on a TD. Unfortunately, they do change when you score during the celebration time.
so if you score in goal 1, then in the celebration score in 2; they both close?
e: attempting to think from a mapping pov, its doable with a little scripting/fudging if thats the case