I installed deathball 2.4c on my server about two months ago and we play it every day. It crashed once in a while, which wasn't too big of an annoyance, but we dealt with it. Now I upgraded it to 2.4e and it crashes so much that we can't even finish a game. It's always an error with the AI, here's a sample:
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Warning: DB_DeathBall DB-Blocko.DB_DeathBall (Function deathball.DB_DeathBall.KeeperLeft:0034) Accessed None 'Weapon' Critical: UObject::ProcessEvent Critical: (DB_PlayAnticipation DB-Blocko.DB_PlayAnticipation, Function DeathballAI.DB_PlayAnticipation.Tick) Critical: AActor::Tick Critical: TickAllActors Critical: ULevel::Tick Critical: (NetMode=1) Critical: TickLevel Critical: UGameEngine::Tick Critical: Level DB-Blocko V1.3 Critical: UpdateWorld Critical: UServerCommandlet::Main Exit: Executing UObject::StaticShutdownAfterError Exit: Exiting. Log: FileManager: Reading 0 GByte 112 MByte 180 KByte 357 Bytes from HD took 1.606997 seconds (1.224998 reading, 0.381999 seeking). Log: FileManager: 7.565715 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 06/26/06 22:46:36
Grr...please fix it because I am too lazy to roll back to 2.3 and I already have a lot of players on 2.4....